Champion
Champions Begin to Become More Well Rounded
Oct 11th
When first leveling, Champions feel pretty one sided as pure DPS classes but as you pass level 15 and make your way towards 30 Champions start to get more fleshed out as a solid group class. Another huge addition to the class in this range, which comes at level 20, is the ability to wear heavy armor such that they’re not quite as squishy.
The other areas that see buffs in this level range are agro skills as you get a forced taunt which allows you to off-tank pretty well. I will caution you though that you should use forced taunt only when pulling off squishies as many tanks (including me) don’t like it when folks randomly force mobs off of them. A couple new AoE attacks and buffs pop up, and the Champ starts to see various skills impact targets with less then 25% health such that you become a finishing class.
Bring on the DPS
Sep 23rd
I wanted to give a quick introduction on why I’m writing this column and my perspective on the Champion class. Some of you may know me from my Warden posts and blog and might be puzzled by why I’m writing about champions. Honestly I’ll admit I struggled with the Champion class for a long while, until I realized that Champions and Wardens both fit my playstyle very well. Check out my initial Champion post on my blog for a further comparison. These articles will be slanted towards that playstyle but I will also try to keep them broad as well. I’m not going to try and claim I’m the best Champion out there, but I wanted to try and help people learn about the class.
The playstyle I’m referring to is the arrogant “I’m gonna run into this group and see what happens” kind of attitude. On the Warden this works rather well with all the self-heals, and on the Champion this works as you can kill things so quickly. However, having both a tank and healer that I play at max level, doing this much damage can cause problems for grouping. Early on, the worst thing that happens is you’ll die, which I’ll admit I’ve done my fair share of. However, in groups, this can be very annoying so I’m going to offer my suggestions on how to best balance your DPS. I’m not going to cover this quite yet, but don’t worry that’s something I will get to. If you’re a DPS class (Champion, Hunter, Runekeeper, etc.) while soloing you certainly can go all out, but when in groups you really need to be careful and toe that line.
Tell the Community Team: Champion Class Feedback
Jun 18th
Once again, Turbine is soliciting player feedback, this time, about the Champion class.
Sapience has put forward the following questions:
1) Give three examples of changes or improvements you would make to improve the Champion class (e.g. skills and abilities). Please limit your responses to 3 brief examples.
2) If you could create one new legacy to add to the Champion’s Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
3) Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
You can answer in the forum thread that Sapience has posted here.
I like my champion, but he is still very low level, so I can’t give any expert opinion on this one. What are you thoughts?
See you in-game!





