Almazar
This user hasn't shared any biographical information
Posts by Almazar
LOTRO Reporter Episode 024
Feb 3rd
This week we have an interview with Rowan, a.k.a. Aaron Campbell, LOTRO Live Producer. We also discuss the recent Dev Diary and the addition of Duo (2 person) skirmish mode.
You can download the podcast directly here: LOTRO Reporter Episode 024
Podcast: Play in new window | Download
Why the fruity flip is there Might on light armour?
Feb 2nd
Why the fruity flip is there Might on light armour?
This was a question that Bill asked during the last podcast, as he is a Rune-Keeper, and constantly gets quests reward of light armour with Might. We’ve had quite a few responses. I thought that I would put them all together here rather than have you searching for them.
- Sparthir: Might is often used by Minstrels wearing light armour.
- Matty: B/P/E builds were wonderful in SoA. Also, I think in the podcast they were focusing more on low level quest rewards having Might. Might may benefit the budding solo quester wearing light armour more since they most likely are getting beat on without meat-shield allies to protect them.
- Matty again: Might on light armour benefits Lore-masters’ Staff Strike. This ability can be one of the highest damage abilities for the class especially with the reduced physical resistance and Staff Strike cooldown legacies. Most Minstrels do not wear medium armour (especially since there is no medium armour class/radiance set for Minstrels) and any good Minstrel will melee auto-attack/Herald’s Strike when appropriate (it’s their corruption removal).
- Frieja of Brandywing: Sadly, I don’t think might provides any useful benefits for Rune-keepers. Matty just explained about Lore-masters, and since my Minstrel is my main, I’ll put in my 2 coppers. The vast majority of Minstrels wear light armour. Might is very good for us since we use a shield AND melee a bit(block rating, melee crit, reduced incoming damage, etc). However, Might is not as important as Will/Fate/Vitality. It’s a nice little bonus though. Pre-MoM, Might/Agility builds were viable options for Minstrels.
Lets keep the discussion going. So far, it seams like Minstrels use Might for Shield and Melee block rating, crit and reduced damage, and Lore-Master for the Staff Strike.
Any other thoughts?
See you in-game!
LOTRO Reporter Episode 023
Jan 31st
This week, we discuss the Volume III announcement, LOTRO Reporter’s new columnist Roger Travis, Adarel’s Lore-Master post, SSL certificate issues, Middle-Earth Online, Shamus playing LOTRO, might on light armour, and a great Minstrel guide on the forums.
For full show notes, check out the show notes post at lotroreporter.com
You can also download the full podcast here: Podcast023
Podcast: Play in new window | Download
LOTRO Reporter interviewing Aaron Campbell, LOTRO Live Producer
Jan 29th
LOTRO Reporter will be interviewing Lord of the Rings Online Live Producer Aaron Campbell. Got some questions? Send them to lotro.reporter@gmail.com, send them to me via twitter (www.twitter.com/lotroreporter), or simply post a comment on this thread and I’ll ask those questions during the interview.
Volume III: Allies of the King Announced.
Jan 28th
Volume III: Allies of the King
Book 1, Oath of the Rangers Announced!
Turbine today released some information about the next volume in the Lord of the Rings Online Epic Story. As is to be expected, the announcement does not have many details as of yet, but I expect that over the next few weeks, more and more details will come, until the entire update is revealed.
Here is what we do know:
1) 12 Man versions of some of the Book 9 skirmishes:
- “At the Necromancer’s Gate, a powerful Olog-Hai thinks he’s king of the hill, and your force must prove him wrong.”
- “Before the Gate of the Ringwraith’s Lair, creatures of nightmare seek to lay a deadly trap.”
- “Man the catapults! A powerful force seeks to capture the outpost at Thangúlhad, and you must drive them back into the darkness.“
- “In the dungeons of Dannenglor, captured elves face torment and destruction, unless you can rescue them from the Enemy!“
2) Update to crafting at the higher tiers with the addition of level 65 crafting recepies. This should be good, as it will allow people to feel that crafting is actually worthwhile at the higher levels. Doesn’t seem like Scholars or Metalsmiths are getting much love though.
Not much is said in the annoucement about wether or not there will be new zones, although I would expect that there would be. Also note the lack of any new on new instances/dungeons.
There isn’t much there, but it does get me excited to move forward in the story. I think that this will be a great chance for players to continue to explore Mirkwood. It will give some of the more Casual players a chance to catch up a little, and it will flesh out the skirmish system at the high-end.
Some thing that I didn’t like?
The lack of any mention of new dungeon/instances. I hope that Turbine isn’t moving away from these and more toward skirmishes. Although I like the scaleability of the skirmishes, and how that allows for more people to see the content, perhaps they could apply this to dungeons instead of simply adding more skirmishes. I don’t think that this is the case, but I still worry about it a little.
What do you think? Share your thoughts in the comments below.
See you in-game!
Guest post on Mmeow.net
Jan 25th
I’ve written a guest post over an Mmeow.net on what drives me to create an Alt. You can find this article here: http://mmeow.net/tw2617
See you in-game!
LOTRO Reporter Episode 022
Jan 24th
This week, we discuss the Siege of Mirkwood’s First Patch, SoM’s value for lower level players, and we ask listeners to send in their tips for preparing to enter Moria.
You can also download the podcast directly here: Podcast 022
See you in-game!
Podcast: Play in new window | Download
LOTRO Reporter Episode 21 Show Notes
Jan 24th
LOTRO Reporter Podcast Episode 21 Show Notes
This week, we discuss:
1) Patch notes
http://forums.lotro.com/showthread.php?t=312145
2) Skirmish Marks Exploits
3) Hard content vs. Long content
- Is it better to “gate” the game by having simple tasks that take a long time, or very difficult tasks that can be done relatively quickly?
http://forums.lotro.com/showthread.php?t=311761
4) Koreans to be allowed to sell in game gold for real world money
5) Random Act of Kindness Winners
Hey guys,
I really enjoy your podcast. I hope to see you guys on the Arkenstone server. I used to play quite a bit but have had less and less time in the last 6 months. I have a lev 61 Champ named Gravelocity and a lev 33 Runekeeper named Gravathir.
Keep the cast going.
A Journey through the new Lone-Lands
Jan 23rd
With the launch of Siege of Mirkwood, one of the first things that I wanted to do, after trying skirmishes of course, was to have a character run through the new Lone Lands content. This update to the Lone Lands had been one of the big talking points in the lead up to the SoM launch, and I had read Orion’s blog (you can find it here) with bated breath waiting for this revamped content. So, in preparation, I leveled a hunter to level 20, parked him in Bree, and waited for the launch.
So away I went! Off to see Saeradan at his cabin north of Bree (which is where Gandalf sends you now, instead of just to the Lone Lands). As I approached, I noticed that he now had the same symbol over his head that stables master do. What could this mean? Upon advancing the quest, I clicked on him again, and low and behold, he had a horse route to Candaith, in the Lone Lands! Not only that, but it was free. I was then treated to a nice ride through eastern Bree-Lands, going into areas that I had never been. What an experience. I arrived at Candaith several minutes later, ready to dive into questing.
The quests around Candaith were very familiar, and once I completed those, I went to the Forsaken Inn to continue my Lone-Lands experience. Once there, it started to become very clear to me that there was a definite move from west to east across the zone. This theme of eastern movement continued throughout my time in the Lone-Lands (with some exceptions) and changed my view of the zone . I was never a fan in the past. I always thought that there was too much running back and forth, and I would rather spend my time fighting or questing, not running.
There were a few outright changes to the zone:

1) The addition of the Eglain is included in the change to the Epic Book quests. Instead of having to go directly to Radagast the Brown, you must instead find out where he is, and the only people who know are the Eglain. The won’t tell you right awa,y though. First you have to gain their trust. This is the first time that reputation is required to advance the Epic Books, and I think that the way it is implemented here is a great way to introduce the concept to new players. In this case, you have to complete enough quests to gain Friend status.
The quests that you have to complete are fairly straightforward. Kill X of Y mob, Kill X named mob, etc. I did find that they flew by quickly, and that gaining enough reputation for the Eglain to tell me Radagast’s location did not feel like a grind. I liked the way that they had expanded the southern part of Lone-Lands. Mind you, I had not explored that area very much with my other characters, so there might already have been the framework there, but I still found that it was tied in nicely with the Eglain storyline and reputation requirements.
2) Making the Re-take Weathertop instance a solo OR group instance. I’ve heard lots of opinions of this one either way, but I think that it was a great idea. Although it is really great to see so many people in the low-level areas, I do think that it is harder to get a group now that it was at launch in those areas, especially on lower population servers. The fact that I play on Brandywine makes any observations that I make on how easy it is to find a group worthless.
The instance itself is the same, and now, having done it both as a group and by myself, I really don’t see the difference. Some would argue that making the rewards the same for both the group version and the solo version takes away any incentive to do the group version, but I would argue that the group version is more fun, but that’s just because I like running with a group. I would choose to do the group version so that I could do it with my friends.
3) The area at the south-east end of Lone-Lands (Harloeg) has also received a small change, as a couple of bounty quests for the area have been added. This was a nice little addition for those people who want to spend a little more time in the Lone-Lands.
Other than those changes, the majority of the zone is the same as it was before, except for Garth Agarwen, which I’ll cover in another post. For me, the changes made the zone a lot more fun. I found myself actually becoming a bit of a completionist, which I usually am not, as the quests were flowing so nicely from one to the other. I really enjoyed the connection from one area to the next.
I would highly recommend that anyone leveling a character go through the Lone-Lands before heading to any other zone, as the changes that were made changed the zone from one big grind to a fun experience.
See you in game!






